23/11/2007

XNA Articles

In the following weeks i'm going to publish some articles about different topics in game programming. Everything will be programmed with XNA Game Studio 2.0, so may be you could be interested in some of them. The list of topics which i'm going to deal with is:
  • Collada pipeline
  • Finite state machines (FSMs)
  • Shader series
  • Multithreading in XBOX360
  • Networking
It could be nice if you would write any advice or suggestion, something that would be interesting for you. As i said in my first post, your interest is welcome.

20/11/2007

XNA Game Studio 2.0 Beta is out there

As probably you know, Microsoft has just released the beta version of XNA Game Studio 2.0. One of the most important things of this release is the networking support through LIVE. Check it out by yourself. XNA Game Studio 2.0 Beta

19/11/2007

A good start

Hi!, if you are interested in game development using XNA this is the place. The aim of this blog is deal with different issues of game development such as game architecture, artificial intelligence, multithreading and so on. however your thoughts are important as well, i encourage you to take part in this blog sending your comments and suggestions. Well, a good start would be give you a complete game made with XNA and that's precisely what i'm going to do.

RetroBubbleBobble is a remake of the popular arcade Bubble & Bobble made by Taito in 1986 and was my contribution to the Dream Build Play contest. I wasn't one of the finalist but it was a good experience and i learnt a lot about XNA. The game only has seven levels, but you can extend it if you want.



Some screenshots of RetroBubbleBobble

I developed the game for both Windows and XBOX360 platforms, so you can play it in any of them. The source code is available as well so feel free to check it out.

RetroBubbleBobble (Windows version)
RetroBubbleBobble (XBOX360 version)
RetroBubbleBobble (Sources)